This commit is contained in:
toho
2026-03-11 18:17:31 +01:00
parent bde2bf625c
commit 71f2201400
13 changed files with 682 additions and 4 deletions

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@@ -208,8 +208,8 @@ If you develop a new program, and you want it to be of the greatest possible use
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
PodrazNG podraz-ng
Copyright (C) 2026 toho Copyright (C) 2026 pohl
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
@@ -221,7 +221,7 @@ Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
PodrazNG Copyright (C) 2026 toho podraz-ng Copyright (C) 2026 pohl
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.

3
PodrazNG.slnx Normal file
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@@ -0,0 +1,3 @@
<Solution>
<Project Path="PodrazNG/PodrazNG.csproj" />
</Solution>

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@@ -0,0 +1,127 @@
namespace PodrazNG.Apps.Notepad
{
partial class NotepadForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
mnuNotepad = new MenuStrip();
NotepadFile = new ToolStripMenuItem();
NotepadFileNew = new ToolStripMenuItem();
NotepadFileOpen = new ToolStripMenuItem();
NotepadFileSave = new ToolStripMenuItem();
NotepadFileSaveAs = new ToolStripMenuItem();
NotepadFileExit = new ToolStripMenuItem();
txtContent = new TextBox();
mnuNotepad.SuspendLayout();
SuspendLayout();
//
// mnuNotepad
//
mnuNotepad.AllowMerge = false;
mnuNotepad.Items.AddRange(new ToolStripItem[] { NotepadFile });
mnuNotepad.Location = new Point(0, 0);
mnuNotepad.Name = "mnuNotepad";
mnuNotepad.Size = new Size(583, 24);
mnuNotepad.TabIndex = 0;
mnuNotepad.Text = "menuStrip1";
//
// NotepadFile
//
NotepadFile.DropDownItems.AddRange(new ToolStripItem[] { NotepadFileNew, NotepadFileOpen, NotepadFileSave, NotepadFileSaveAs, NotepadFileExit });
NotepadFile.Name = "NotepadFile";
NotepadFile.Size = new Size(57, 20);
NotepadFile.Text = "Soubor";
//
// NotepadFileNew
//
NotepadFileNew.Name = "NotepadFileNew";
NotepadFileNew.Size = new Size(141, 22);
NotepadFileNew.Text = "Nový";
//
// NotepadFileOpen
//
NotepadFileOpen.Name = "NotepadFileOpen";
NotepadFileOpen.Size = new Size(141, 22);
NotepadFileOpen.Text = "Otevřít";
//
// NotepadFileSave
//
NotepadFileSave.Name = "NotepadFileSave";
NotepadFileSave.Size = new Size(141, 22);
NotepadFileSave.Text = "Uložit";
//
// NotepadFileSaveAs
//
NotepadFileSaveAs.Name = "NotepadFileSaveAs";
NotepadFileSaveAs.Size = new Size(141, 22);
NotepadFileSaveAs.Text = "Uložit jako ...";
//
// NotepadFileExit
//
NotepadFileExit.Name = "NotepadFileExit";
NotepadFileExit.Size = new Size(141, 22);
NotepadFileExit.Text = "Konec";
//
// txtContent
//
txtContent.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
txtContent.Font = new Font("Consolas", 11.25F, FontStyle.Regular, GraphicsUnit.Point, 238);
txtContent.Location = new Point(2, 27);
txtContent.Multiline = true;
txtContent.Name = "txtContent";
txtContent.ScrollBars = ScrollBars.Both;
txtContent.Size = new Size(581, 222);
txtContent.TabIndex = 1;
//
// NotepadForm
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(583, 252);
Controls.Add(txtContent);
Controls.Add(mnuNotepad);
MainMenuStrip = mnuNotepad;
Name = "NotepadForm";
Text = "NotepadForm";
mnuNotepad.ResumeLayout(false);
mnuNotepad.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private MenuStrip mnuNotepad;
private ToolStripMenuItem NotepadFile;
private ToolStripMenuItem NotepadFileNew;
private ToolStripMenuItem NotepadFileOpen;
private ToolStripMenuItem NotepadFileSave;
private ToolStripMenuItem NotepadFileSaveAs;
private ToolStripMenuItem NotepadFileExit;
private TextBox txtContent;
}
}

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace PodrazNG.Apps.Notepad
{
public partial class NotepadForm : Form
{
public NotepadForm()
{
InitializeComponent();
}
}
}

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="mnuNotepad.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace PodrazNG.GameData
{
public class GameManager
{
private static GameManager? _instance;
public string Name { get; set; } = "Nová hra";
public Dictionary<string,string> VarGlobal { get; set; } = new Dictionary<string,string>();
public GameManager()
{
}
public static GameManager Data
{
get
{
if (_instance == null)
{
_instance = new GameManager();
}
return _instance;
}
}
public SavingData ToSavingData()
{
return new SavingData
{
Name = this.Name,
VarGlobal = this.VarGlobal
};
}
public void FromSavingData(SavingData data)
{
this.Name = data.Name;
this.VarGlobal = data.VarGlobal;
}
}
}

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@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace PodrazNG.GameData
{
public class SavingData
{
public string Name { get; set; } = "Nová hra";
public Dictionary<string, string> VarGlobal { get; set; } = new Dictionary<string, string>();
}
}

134
PodrazNG/PodrazNG.Designer.cs generated Normal file
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namespace PodrazNG
{
partial class PodrazNG
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
menuStrip1 = new MenuStrip();
mnuFile = new ToolStripMenuItem();
mnuFileNew = new ToolStripMenuItem();
mnuFileOpen = new ToolStripMenuItem();
mnuFileSave = new ToolStripMenuItem();
mnuFileSaveAs = new ToolStripMenuItem();
mnuFileExit = new ToolStripMenuItem();
mnuApps = new ToolStripMenuItem();
mnuAppsNotepad = new ToolStripMenuItem();
menuStrip1.SuspendLayout();
SuspendLayout();
//
// menuStrip1
//
menuStrip1.Items.AddRange(new ToolStripItem[] { mnuFile, mnuApps });
menuStrip1.Location = new Point(0, 0);
menuStrip1.Name = "menuStrip1";
menuStrip1.Size = new Size(629, 24);
menuStrip1.TabIndex = 1;
menuStrip1.Text = "menuStrip1";
//
// mnuFile
//
mnuFile.DropDownItems.AddRange(new ToolStripItem[] { mnuFileNew, mnuFileOpen, mnuFileSave, mnuFileSaveAs, mnuFileExit });
mnuFile.Name = "mnuFile";
mnuFile.Size = new Size(57, 20);
mnuFile.Text = "Soubor";
//
// mnuFileNew
//
mnuFileNew.Name = "mnuFileNew";
mnuFileNew.Size = new Size(180, 22);
mnuFileNew.Text = "Nová hra";
//
// mnuFileOpen
//
mnuFileOpen.Name = "mnuFileOpen";
mnuFileOpen.Size = new Size(180, 22);
mnuFileOpen.Text = "Otevřít hru";
mnuFileOpen.Click += mnuFileOpen_Click;
//
// mnuFileSave
//
mnuFileSave.Name = "mnuFileSave";
mnuFileSave.Size = new Size(180, 22);
mnuFileSave.Text = "Uložit hru";
//
// mnuFileSaveAs
//
mnuFileSaveAs.Name = "mnuFileSaveAs";
mnuFileSaveAs.Size = new Size(180, 22);
mnuFileSaveAs.Text = "Uložit hru jako...";
mnuFileSaveAs.Click += mnuFileSaveAs_Click;
//
// mnuFileExit
//
mnuFileExit.Name = "mnuFileExit";
mnuFileExit.Size = new Size(180, 22);
mnuFileExit.Text = "Konec";
mnuFileExit.Click += mnuFileExit_Click;
//
// mnuApps
//
mnuApps.DropDownItems.AddRange(new ToolStripItem[] { mnuAppsNotepad });
mnuApps.Name = "mnuApps";
mnuApps.Size = new Size(64, 20);
mnuApps.Text = "Aplikace";
//
// mnuAppsNotepad
//
mnuAppsNotepad.Name = "mnuAppsNotepad";
mnuAppsNotepad.Size = new Size(180, 22);
mnuAppsNotepad.Text = "Poznámkový blok";
mnuAppsNotepad.Click += mnuAppsNotepad_Click;
//
// PodrazNG
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(629, 359);
Controls.Add(menuStrip1);
IsMdiContainer = true;
MainMenuStrip = menuStrip1;
Name = "PodrazNG";
Text = "Form1";
menuStrip1.ResumeLayout(false);
menuStrip1.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private MenuStrip menuStrip1;
private ToolStripMenuItem mnuFile;
private ToolStripMenuItem mnuFileExit;
private ToolStripMenuItem mnuFileNew;
private ToolStripMenuItem mnuFileOpen;
private ToolStripMenuItem mnuFileSave;
private ToolStripMenuItem mnuFileSaveAs;
private ToolStripMenuItem mnuApps;
private ToolStripMenuItem mnuAppsNotepad;
}
}

60
PodrazNG/PodrazNG.cs Normal file
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@@ -0,0 +1,60 @@
using PodrazNG.Apps.Notepad;
using PodrazNG.GameData;
using System.Text.Json;
namespace PodrazNG
{
public partial class PodrazNG : Form
{
public PodrazNG()
{
InitializeComponent();
}
private void mnuFileExit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void mnuFileSaveAs_Click(object sender, EventArgs e)
{
using var dialog = new SaveFileDialog()
{
Filter = "JSON soubory (*.json)|*.json",
Title = "Uložit hru jako"
};
if (dialog.ShowDialog() == DialogResult.OK)
{
string json = JsonSerializer.Serialize(GameManager.Data);
File.WriteAllText(dialog.FileName, json);
}
}
private void mnuFileOpen_Click(object sender, EventArgs e)
{
using var dialog = new OpenFileDialog()
{
Filter = "JSON soubory (*.json)|*.json",
Title = "Otevřít hru"
};
if (dialog.ShowDialog() == DialogResult.OK)
{
string json = File.ReadAllText(dialog.FileName);
SavingData? data = JsonSerializer.Deserialize<SavingData>(json);
if (data != null)
{
GameManager.Data.FromSavingData(data);
}
}
}
private void mnuAppsNotepad_Click(object sender, EventArgs e)
{
NotepadForm notepad = new NotepadForm();
notepad.MdiParent = this;
notepad.Show();
}
}
}

11
PodrazNG/PodrazNG.csproj Normal file
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@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

126
PodrazNG/PodrazNG.resx Normal file
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@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>34</value>
</metadata>
</root>

17
PodrazNG/Program.cs Normal file
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@@ -0,0 +1,17 @@
namespace PodrazNG
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new PodrazNG());
}
}
}

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@@ -1,2 +1,3 @@
# PodrazNG # podraz-ng
Naše báječná hra